Hong Kong Mahjong Rulebook

Mission 201

Build the wall & deal — interactive

Step through rolling the dice, breaking the wall, and dealing the tiles.

Game Structure

Set
4 Winds per Set (E > S > W > N)
Wind
At least 4 Games per Wind
Game
Multiple Rounds per Game
Round
Typically 4 Turns per Round
Turn
Chow or Draw from Wall, then Discard

Key Mechanics

  • Meld 面子

    3 consecutive or identical tiles, or 4 identical tiles grouped together, leading towards a winning hand.

  • Pair (Eyes)

    2 identical tiles grouped together, leading towards a winning hand.

  • Sequence 順子

    A Type of Meld consisting of 3 (but not 4) consecutive tiles. Only Dots, Characters, and Bamboos can be grouped into a Sequence — Winds and Dragons do not have a numeric value and cannot form one. Formed by drawing from the wall or by Chowing.

  • Multiplet 刻子(廣義)

    A Type of Meld consisting of three or four identical tiles. All Suits, Wind tiles, and Dragon tiles (except Flowers/Seasons) can form a Multiplet.

  • Triplet 刻子

    A Multiplet of three identical tiles. Formed by drawing from the wall or by Pung-ing.

  • Quadruplet 槓子

    A Multiplet of four identical tiles. Formed by drawing from the wall or by Kong-ing.

  • Chow / Seung 上/吃

    Pick up the previous player's discard to form a Sequence with two tiles already in hand. Only allowed from your left-hand player; Pung/Kong takes priority if contested.

  • Pung

    Pick up any player's discard to form a Triplet. Skips the turns of players in between. Yields to another player who needs the tile to win.

  • Kong

    Pick up any player's discard to form a Quadruplet, then draw a replacement tile from the end of the wall. Skips turns in between; yields to a winning claim (see “Win by Robbing a Kong”).

  • Concealed Kong 暗槓 (Um Gong)

    Self-draw the fourth tile of a kind already in hand, slide the Quadruplet face-up, then draw a replacement tile.

  • Supplementary Kong 補槓 (Bo Gong)

    After already Pung-ing a Triplet, draw the fourth tile of its kind and add it to the exposed Triplet, then draw a replacement tile.

Terminology

  • Any SuitRefers to any of the Dot, Character, or Bamboo Suits.
  • Any Honor TilesRefers to any of the Wind or Dragon tiles.
  • Any ClassRefers to any of Suits (Dot, Character, or Bamboo) or Honor (Wind or Dragon) tiles.
  • Any TypeRefers to a Meld that is either a Sequence or a Multiplet (Triplet or Quadruplet).

Winning Hands by Fan Level

Tap a hand to see its detailed rules and examples.

0

0-Fan Hands

1

1-Fan Hands

1

1-Fan Bonuses

Bonuses are added when a winning hand is declared, and can be stacked unless otherwise noted.

2

2-Fan Bonuses

Bonuses are added when a winning hand is declared, and can be stacked unless otherwise noted.

3

3-Fan Hands

Some winning hands can be counted more than once if they fulfill the requirements of more than one hand. See detailed explanations for what stacks and what doesn't.

4

4-Fan Hands

5

5-Fan Hands

6

6-Fan Hands

7

7-Fan Hands

8

8-Fan Hands

8

8-Fan Bonus

Bonuses are added when a winning hand is declared, and can be stacked unless otherwise noted.

10

10-Fan Hands

13

13-Fan (Max) Hands

Pronunciation Guide

Numbers & Suits

ChineseMeaningCantoneseMandarin
OneYat
TwoYeeÈr
ThreeSaamSān
FourSey
FiveNg
SixLukLiù
SevenTsat
EightBaat
NineGauJiǔ
DotTungTóng
索/条StickSokTiáo
Ten-thousandMaanWàn

Tiles & Actions

ChineseMeaningCantoneseMandarin
紅中Red Center (Red Dragon)Hung JungHóng Zhōng
發財Get Rich (Green Dragon)Faat ChoyFā Cái
白板White Board (Blank/White Dragon)Baak BaanBái Bǎn
EastDongDōng
SouthNaamNán
西WestSigh
NorthBuckBěi
上/吃to ChowSeungChī
to PungPungPèng
to KongGongGàng
食糊/和了to WinSik WooHú Le
自摸to Self DrawZee MawZì Mō